toruschess/src/piecelibrary.h

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/***************************************************************************
* Copyright (C) 2009 by Stefan Bühler *
* stbuehler@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef TORUSCHESSPIECELIBRARY_H
#define TORUSCHESSPIECELIBRARY_H
#include <QSvgRenderer>
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#include <GL/gl.h>
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#include <lib3ds/file.h>
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/**
@author Stefan Bühler <stbuehler@web.de>
*/
namespace toruschess {
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/** Handles texture/3ds loading from compiled-in Qt-Resource file
*/
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class PieceLibrary : public QObject {
Q_OBJECT
public:
PieceLibrary(QObject *parent);
virtual ~PieceLibrary();
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/* one PieceLibrary instance manages one set of images with a specific size
*/
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QSize pieceSize() const { return QSize(m_width, m_height); }
QSize minPieceSize() const { return QSize(20, 20); }
void setSize(int width, int height);
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/* just paint the 2d picture of the "place" figure */
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void paint(QPainter &pt, int place) const;
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/* just paint the 2d picture of the "place" figure into the given rect */
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void paint(QPainter &pt, int place, const QRect &rect) const;
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/* paint background of a field into the given rect */
void paint_board(QPainter &pt, bool darkField, const QRect &rect) const;
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/* paint a 3d pawn */
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void paint_pawn();
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private:
QSvgRenderer **m_pieces;
QImage **m_buffers, **m_board;
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int m_width, m_height;
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Lib3dsFile *m_pawn;
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GLuint m_pawn_list;
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};
}
#endif